#pragma once
#include "cocos2d.h"

#include <vector>
#include <string>
class CAnimationObject:public cocos2d::CCAnimation
{
public:
	CAnimationObject();
	~CAnimationObject();

	static CAnimationObject *node(const std::string arrayPic[],int nNum,float delay); 
private:
	bool init(const std::string arrayPic[],int nNum,float delay);
	
	
	
};

